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Simple Wave Spawn System

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    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Game }
    using { /Verse.org/Simulation }
    using { /Verse.org/Simulation/Tags }
    using { /Verse.org/Random }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Verse.org/Simulation/Tags }
    
        # Derive from the `tag` class in the Verse.org/Simulation/Tags module to create a new gameplay tag.
         enemySpawnerTag := class(tag){}
    
    # A Verse-authored creative device that can be placed in a level
    enemy_wave_spawner := class(creative_device):
    
        ## Use a button device to start the game
        @editable
        ButtonDevice : button_device = button_device{}
    
        ## List is populated by tagged objects
        var CreatureSpawners : []creature_placer_device = array{}
    
        ## Used for tracking kills
        @editable
        ElimMGR :elimination_manager_device = elimination_manager_device{}

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Epic Games documentation

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Last updated 2026-07-26T12:54:15.927155+00:00

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