Simple Wave Spawn System
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using { /Fortnite.com/Devices } using { /Fortnite.com/Characters } using { /Fortnite.com/Game } using { /Verse.org/Simulation } using { /Verse.org/Simulation/Tags } using { /Verse.org/Random } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Verse.org/Simulation/Tags } # Derive from the `tag` class in the Verse.org/Simulation/Tags module to create a new gameplay tag. enemySpawnerTag := class(tag){} # A Verse-authored creative device that can be placed in a level enemy_wave_spawner := class(creative_device): ## Use a button device to start the game @editable ButtonDevice : button_device = button_device{} ## List is populated by tagged objects var CreatureSpawners : []creature_placer_device = array{} ## Used for tracking kills @editable ElimMGR :elimination_manager_device = elimination_manager_device{}
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