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Capture Item Spawner Device

Spawns and tracks a single item as a game objective (e.g. flag).

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ItemCapturedEvent listenable(payload) Signaled when spawned item is captured. Sends the agent that captured the item.
ItemDroppedEvent listenable(payload) Signaled when spawned item is dropped. Sends the agent that dropped the item.
ItemPickedUpEvent listenable(payload) Signaled when spawned item is picked up. Sends the agent that picked up the item.
ItemReturnedEvent listenable(payload) Signaled when spawned item is returned. Sends the agent that returned the item.

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    Last updated Feb 10, 2026
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    Related topics
    • Capture Item Spawner Device Spawning
    • Item Spawner Device Spawning
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    • Item Spawner Device Spawning
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    Related topics

    • Capture Item Spawner Device
    • Item Spawner Device
    • Item Spawner Device
    • Item Spawner Device
    • Base Item Spawner Device
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