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Easy Margin Control

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/UI }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    #Created By 'strelloke' from IC_studio_X
    
    Anchors(Minmum : vector2, Maximum : vector2):anchors=return anchors{Minimum:= Minmum, Maximum:= Maximum}
    Anchors(MinmumX : float, MinmumY : float, MaximumX : float, MaximumY : float):anchors=return Anchors(vector2{X:=MinmumX, Y:=MinmumY}, vector2{X:=MaximumX, Y:=MaximumY})
    
    Margin := module:
    
        MarginFunction<public>(TLeft : float, TTop : float, TRight : float, TBottom : float):margin = return margin{Left:= TLeft, Top:= TTop, Right:= TRight, Bottom:= TBottom}
    
        All<public>(TAll : float): margin = return MarginFunction(TAll, TAll, TAll, TAll)
    
        HorizontalVertical<public>(THorizontal : float, TVertical : float): margin = return MarginFunction(THorizontal, TVertical, THorizontal, TVertical)

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Last updated 2026-07-26T12:18:34.926359+00:00

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