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Easy margin control

Module — 3 files
These files compile together (same module folder).
Margin.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }

#Created By 'strelloke' from IC_studio_X

Anchors(Minmum : vector2, Maximum : vector2):anchors=return anchors{Minimum:= Minmum, Maximum:= Maximum}
Anchors(MinmumX : float, MinmumY : float, MaximumX : float, MaximumY : float):anchors=return Anchors(vector2{X:=MinmumX, Y:=MinmumY}, vector2{X:=MaximumX, Y:=MaximumY})

Margin := module:

    MarginFunction<public>(TLeft : float, TTop : float, TRight : float, TBottom : float):margin = return margin{Left:= TLeft, Top:= TTop, Right:= TRight, Bottom:= TBottom}

    All<public>(TAll : float): margin = return MarginFunction(TAll, TAll, TAll, TAll)

    HorizontalVertical<public>(THorizontal : float, TVertical : float): margin = return MarginFunction(THorizontal, TVertical, THorizontal, TVertical)

    Horizontal<public>(THorizontal : float): margin = return MarginFunction(THorizontal, 0.0, THorizontal, 0.0)
    Vertical<public>(TVertical : float): margin = return MarginFunction(0.0, TVertical, 0.0, TVertical)

    Left<public>(TLeft : float):margin = return MarginFunction(TLeft, 0.0, 0.0, 0.0)
    Top<public>(TTop : float):margin = return MarginFunction(0.0, TTop, 0.0, 0.0)
    Right<public>(TRight : float):margin = return MarginFunction(0.0, 0.0, TRight, 0.0)
    Bottom<public>(TBottom : float):margin = return MarginFunction(0.0, 0.0, 0.0, TBottom)

    NotLeft<public>(NotTLeft : float):margin = return MarginFunction(0.0, NotTLeft, NotTLeft, NotTLeft)
    NotTop<public>(NotTTop : float):margin = return MarginFunction(NotTTop, 0.0, NotTTop, NotTTop)
    NotRight<public>(NotTRight : float):margin = return MarginFunction(NotTRight, NotTRight, 0.0, NotTRight)
    NotBottom<public>(NotTBottom : float):margin = return MarginFunction(NotTBottom, NotTBottom, NotTBottom, 0.0)
file_2.verse
|  |  |
| --- | --- |
|  | #Created By 'strelloke' from IC_studio_X |
|  |  |
|  | IntToMessage<localizes>(Value:int, ?Preffix:string="", ?Suffix:string="")<converges> : message = "{Preffix}{Value}{Suffix}" |
|  | StringToMessage<localizes>(Value:string, ?Preffix:string="", ?Suffix:string="")<converges> : message = "{Preffix}{Value}{Suffix}" |
|  |  |
|  | Vector2iToString(Value:vector2i, ?Preffix:string="", ?Betffix : string = "", ?Suffix:string="") : string = "{Preffix}{Value.X}{Betffix}{Value.Y}{Suffix}" |
test_class.verse
using { /Fortnite.com/UI }
using { /Verse.org/Colors }


#Created By 'strelloke' from IC_studio_X

test_class := class:

    CreateUI(Agent : agent):canvas =

        ExitButton := button_loud{DefaultText := StringToMessage("EXIT")}
        ExitButton.OnClick().Subscribe(ExitButtonHandle)
    
        BackgroundColor := color_block {
            DefaultColor := MakeColorFromHex("4954FFFF")
        }
    
        TitleText := text_block {
            DefaultText := StringToMessage("TEST")
            DefaultTextColor := NamedColors.White
        }
    
        Canvas : canvas = canvas:
            Slots := array:
                canvas_slot:
                    Offsets := Margin.All(24.0)
                    Anchors := Anchors(0.0, 0.0, 1.0, 1.0)
                    Widget := overlay:
                        Slots := array:
                            overlay_slot:
                                HorizontalAlignment := horizontal_alignment.Fill
                                VerticalAlignment := vertical_alignment.Fill
                                Widget := BackgroundColor
    
                            overlay_slot:
                                HorizontalAlignment := horizontal_alignment.Fill
                                VerticalAlignment := vertical_alignment.Fill
                                Padding := Margin.Top(48.0)
                                Widget := stack_box:
                                    Orientation := orientation.Vertical
                                    Slots := array:
                                        stack_box_slot:
                                            HorizontalAlignment := horizontal_alignment.Center
                                            VerticalAlignment := vertical_alignment.Top
                                            Widget := TitleText
                            
                            overlay_slot:
                                Padding := Margin.All(48.0)
                                HorizontalAlignment := horizontal_alignment.Right
                                VerticalAlignment := vertical_alignment.Bottom
                                Widget := ExitButton
    
        return Canvas
    
    ExitButtonHandle(Wdata : widget_message):void=
        if(Agent := agent[Wdata.Player]):
            #RemoveUI(Agent)
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    📄
    Source
    @float
    Epic Games Community
    @float

    Created by a member of the Epic Games community. Rights remain with the original author, under Epic's community content terms. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Jun 23, 2026
    Verse module (3 files)
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