Easy Margin Control
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/UI } using { /UnrealEngine.com/Temporary/SpatialMath } #Created By 'strelloke' from IC_studio_X Anchors(Minmum : vector2, Maximum : vector2):anchors=return anchors{Minimum:= Minmum, Maximum:= Maximum} Anchors(MinmumX : float, MinmumY : float, MaximumX : float, MaximumY : float):anchors=return Anchors(vector2{X:=MinmumX, Y:=MinmumY}, vector2{X:=MaximumX, Y:=MaximumY}) Margin := module: MarginFunction<public>(TLeft : float, TTop : float, TRight : float, TBottom : float):margin = return margin{Left:= TLeft, Top:= TTop, Right:= TRight, Bottom:= TBottom} All<public>(TAll : float): margin = return MarginFunction(TAll, TAll, TAll, TAll) HorizontalVertical<public>(THorizontal : float, TVertical : float): margin = return MarginFunction(THorizontal, TVertical, THorizontal, TVertical)
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