Input & Controls

Welcome to the Input & Controls section, where you'll learn how to capture player actions from keyboards, mice, and gamepads to bring your island to life. Whether you're setting up simple button presses or designing complex interaction systems, we've got you covered. Start with our guide on getting started with direct event binding in Fortnite Creative to hook into player actions, then dive into the direct event binding reference for all available input events. If you need to map custom UI buttons to game actions, check out the input item component snippet, and don't miss our tips on hotkey and keybinding shortcuts in Fortnite Creative for seamless control schemes.

78 pages 19 subcategories

Pick a subcategory in Input & Controls, or browse all 78 pages.

Reference

22
  • Hotkeys and Keybinding Shortcuts
  • Hotkeys and Keybinding Shortcuts
  • Hotkeys and Keybindings in Fortnite Creative
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Animation

11
  • Using Animation Controller and MoveTo
  • Get Play Animation Controller
  • Play Animation Controller Interface
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Functions

6
  • How Input, Parameters, and Arguments Work in Verse
  • GetInputEvents Function
  • RemoveInputMapping Function
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Player Management

6
  • Input Module Reference
  • Input Character Module Reference
  • Get Player Input Function
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Events

5
  • Input Events API Reference
  • Direct Event Binding
  • Input Events Container
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Best Practices

4
  • Unreal Revision Control Best Practices
  • Unreal Revision Control Conflicts
  • Keyboard Shortcuts
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Control Flow

4
  • Failure and Control Flow in Verse
  • Control Flow in Verse
  • Control Flow in Verse
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Modules & Structure

3
  • ControlInput Module
  • Input Module
  • Input Module Reference
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Triggers & Logic

3
  • Direct Event Binding in UEFN
  • Direct Event Binding
  • Getting Started With Direct Event Binding
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Cameras

2
  • Deproject Viewport To World
  • Project World To Viewport
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Devices

2
  • Getting Started with Direct Event Binding
  • Basic Storm Controller
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Getting Started

2
  • UEFN Controls For Creative Users
  • UEFN Controls for Creative Users
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UI & HUD

2
  • Easy Margin Control
  • UI Module Reference
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Game Modes

1
  • Matchmaking Queue Controls in Fortnite Creative
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Items & Inventory

1
  • Input Item Component
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Other

1
  • Handling Version Control Conflicts
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Publishing & Islands

1
  • Lore Version Control in UEFN
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Structs & Enums

1
  • Input Method Enumeration
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Tutorials

1
  • Lesson 8: Input, Parameters, and Arguments
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