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Verse Language 258
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Materials/VFX 154
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  • Animation3
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  • Reference3
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General 153
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  • Functions5
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  • Control Flow3
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  • Other2
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  • Control Flow3
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  • Arrays & Maps2
  • Concurrency2
  • Reference2
  • Modules & Structure1
  • Other1
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Player 131
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  • Concurrency2
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NPCs & AI 76
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Spawning 73
  • Spawning32
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  • UI & HUD1
Cinematics 71
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  • Classes & Interfaces1
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UI 57
  • UI & HUD35
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Scene Graph 41
  • Scene Graph10
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  • Reference2
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  • UI & HUD1
  • VFX & Particles1
Tutorials 38
  • Game Modes5
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  • Classes & Interfaces4
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  • Building2
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  • Animation1
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  • Cameras1
  • Concurrency1
  • Physics1
  • Player Management1
  • Round Flow1
  • Structs & Enums1
  • Templates1
Vehicles 38
  • Spawning11
  • Devices7
  • Vehicles7
  • Props & Meshes4
  • Game Modes2
  • Items & Inventory2
  • Failure & Options1
  • Reference1
  • Teams & Classes1
  • Triggers & Logic1
  • Tutorials1
Weapons 30
  • Devices6
  • Game Modes6
  • Weapons4
  • Items & Inventory3
  • Scoring & Objectives3
  • Spawning2
  • Teams & Classes2
  • Best Practices1
  • Classes & Interfaces1
  • Functions1
  • Triggers & Logic1
Items 28
  • Items & Inventory23
  • Devices2
  • Triggers & Logic2
  • Spawning1
Animation 19
  • Animation9
  • Variables & Mutability4
  • Building1
  • Devices1
  • Props & Meshes1
  • Reference1
  • Scene Graph1
  • Syntax & Types1
Assets 19
  • Modules & Structure5
  • Arrays & Maps2
  • Functions2
  • Reference2
  • Scene Graph2
  • Best Practices1
  • Devices1
  • Events1
  • Failure & Options1
  • Physics1
  • Variables & Mutability1
Release Notes 17
  • Classes & Interfaces5
  • Modules & Structure3
  • Concurrency2
  • Control Flow2
  • Variables & Mutability2
  • Debugging1
  • Devices1
  • Items & Inventory1
Input & Controls 16
  • Functions3
  • Control Flow2
  • Syntax & Types2
  • UI & HUD2
  • Arrays & Maps1
  • Cinematics1
  • Debugging1
  • Devices1
  • Events1
  • Items & Inventory1
  • Tutorials1
Publishing 8
  • Control Flow5
  • Arrays & Maps1
  • Devices1
  • Syntax & Types1
Audio 7
  • Audio5
  • Devices1
  • UI & HUD1
Landscape 7
  • Other4
  • VFX & Particles2
  • Scene Graph1
Persistence 7
  • Persistence2
  • Structs & Enums2
  • Items & Inventory1
  • Publishing & Islands1
  • Variables & Mutability1
Physics 5
  • Syntax & Types2
  • Classes & Interfaces1
  • Devices1
  • Reference1
Creator Economy 3
  • Modules & Structure1
  • Other1
  • Publishing & Islands1
Discovery 3
  • Devices1
  • NPCs & AI1
  • Structs & Enums1
Editor & Project 3
  • Best Practices1
  • Other1
  • Props & Meshes1

Cell Shading Post Process Material

  • PreviewMaterial

    Base Color

    Metallic

    Specular

    Roughness

    Anisotropy

    Emissive Color

    Opacity

    Opacity Mask

    Normal

    Tangent

    World Position Offset

    Subsurface Color

    Custom Data 0

    Custom Data 1

    Ambient Occlusion

    Refraction (Disabled)

    Customized UV0

    Customized UV1

    Customized UV2

    Customized UV3

    Customized UV4

    Customized UV5

    Customized UV6

    Customized UV7

    Pixel Depth Offset

    Shading Model

    Surface Thickness

    Displacement

    Material Attributes

    Front Material

    MakeMaterialAttributes

    Base Color

    Metallic

    Specular

    Roughness

    Anisotropy

    Emissive Color

    Opacity

    Opacity Mask

    Normal

    Tangent

    World Position Offset

    Subsurface Color

    Clear Coat

    Clear Coat Roughness

    Ambient Occlusion

    Refraction

    Customized UVs 0

    Customized UVs 1

    Customized UVs 2

    Customized UVs 3

    Customized UVs 4

    Customized UVs 5

    Customized UVs 6

    Customized UVs 7

    Pixel Depth Offset

    Shading Model

    Displacement

    DotProduct

    A

    B

    ScalarParameter

    Default Value

    Multiply

    A

    B

    Round

    Divide

    A

    B

    0

    Constant

    SceneTexture

    U Vs

    Scene Texture Id

    Filtered

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    Last updated Jun 23, 2026
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