Black & White Cell Shading Post Process Material
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PreviewMaterial
Base Color
Metallic
Specular
Roughness
Anisotropy
Emissive Color
Opacity
Opacity Mask
Normal
Tangent
World Position Offset
Subsurface Color
Custom Data 0
Custom Data 1
Ambient Occlusion
Refraction (Disabled)
Customized UV0
Customized UV1
Customized UV2
Customized UV3
Customized UV4
Customized UV5
Customized UV6
Customized UV7
Pixel Depth Offset
Shading Model
Surface Thickness
Displacement
Material Attributes
Front Material
MakeMaterialAttributes
Base Color
Metallic
Specular
Roughness
Anisotropy
Emissive Color
Opacity
Opacity Mask
Normal
Tangent
World Position Offset
Subsurface Color
Clear Coat
Clear Coat Roughness
Ambient Occlusion
Refraction
Customized UVs 0
Customized UVs 1
Customized UVs 2
Customized UVs 3
Customized UVs 4
Customized UVs 5
Customized UVs 6
Customized UVs 7
Pixel Depth Offset
Shading Model
Displacement
DotProduct
A
B
ScalarParameter
Default Value
Multiply
A
B
Round
Divide
A
B
0
Constant
SceneTexture
U Vs
Scene Texture Id
Filtered
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