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Player Targeted UI Device

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/UI }
    using { /Verse.org/Random }
    
    WidgetType := enum:
        # Add widget types here
        MapCode
        Score
       
    
    CustomWidget := enum:
        Add
        Remove
        UpdateData
    
    MyUI<public>:= module: # MyUI Folder name in content browser - Change for your main ui folder and any sub folders
        MapCode<public>:=module{} # Sub folder that the MapCode widget is inside
    
    UI_Device := class(creative_device):
    
    
        var PlayerWidgetMap : [player][WidgetType]widget = map{}
    
            
    
    
        #################### Examples ####################
    
        # Single Player
    
        # Add -> UpdateWidgetForPlayer(Player, WidgetType.AwaitingPlayers, CustomWidget.Add)
        # Remove -> GM.UIDevice.UpdateWidgetForPlayer(Player, WidgetType.AwaitingPlayers, CustomWidget.Remove)

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Last updated 2026-07-26T12:07:17.761694+00:00

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