Player Targeted UI Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/UI } using { /Verse.org/Random } WidgetType := enum: # Add widget types here MapCode Score CustomWidget := enum: Add Remove UpdateData MyUI<public>:= module: # MyUI Folder name in content browser - Change for your main ui folder and any sub folders MapCode<public>:=module{} # Sub folder that the MapCode widget is inside UI_Device := class(creative_device): var PlayerWidgetMap : [player][WidgetType]widget = map{} #################### Examples #################### # Single Player # Add -> UpdateWidgetForPlayer(Player, WidgetType.AwaitingPlayers, CustomWidget.Add) # Remove -> GM.UIDevice.UpdateWidgetForPlayer(Player, WidgetType.AwaitingPlayers, CustomWidget.Remove)
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