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Toggle VFX State

#   |-->|-Name--------------------->|-Access--->|-Type/Parameters------------------>|-Parameters/Return------------------------>|-Comments->>
using { /Verse.org }
using { /Verse.org/Native }
using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }

vfx_state_manager                   <public>    := class<final_super>               (component)
{
    OnBeginSimulation               <override>()                                    : void =
    {
        (super:)OnBeginSimulation()
        for(InteractableComponent : Self.Entity.GetSimulationEntity[].FindDescendantComponents(interactable_component))
        {
            spawn{WaitForInteract(Entity,InteractableComponent)}
        }
    }

    WaitForInteract                 <private>   (
                                                 InteractedEntity : entity,
                                                 Interactable : interactable_component
                                                )<suspends>                         : void = 
    {
        Interactable.SucceededEvent.Await()
        ToogleVfx(InteractedEntity)
        WaitForInteract(InteractedEntity, Interactable)
    }
            
    ToogleVfx                       <private>   (EntityToToogle : entity)           : void = 
    {
        if(Vfx := EntityToToogle.GetComponent[particle_system_component])
            {
            if(Vfx.Enabled = true)
            {
                Vfx.Disable()
                Print("Disable Vfx")
            }
            else if(Vfx.Enabled = false)
            {
                Vfx.Enable()
                Print("Enable Vfx")
            }

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    Last updated Jun 23, 2026
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    Compiles · verified Jun 25, 2026
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