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Browse Community Snippets›Materials/VFX·Up to Community Snippets · Materials/VFX·11 of 13 in Materials/VFX

Toggle VFX State

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  • #   |-->|-Name--------------------->|-Access--->|-Type/Parameters------------------>|-Parameters/Return------------------------>|-Comments->>
    using { /Verse.org }
    using { /Verse.org/Native }
    using { /Verse.org/SceneGraph }
    using { /Verse.org/Simulation }
    
    vfx_state_manager                   <public>    := class<final_super>               (component)
    {
        OnBeginSimulation               <override>()                                    : void =
        {
            (super:)OnBeginSimulation()
            for(InteractableComponent : Self.Entity.GetSimulationEntity[].FindDescendantComponents(interactable_component))
            {
                spawn{WaitForInteract(Entity,InteractableComponent)}
            }
        }
    
        WaitForInteract                 <private>   (
                                                     InteractedEntity : entity,
                                                     Interactable : interactable_component
                                                    )<suspends>                         : void = 
        {
            Interactable.SucceededEvent.Await()
            ToogleVfx(InteractedEntity)
            WaitForInteract(InteractedEntity, Interactable)
        }

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Epic Games documentation

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Last updated 2026-07-26T11:48:00.695077+00:00

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