Dungeon Crawler

This example demonstrates how the Score Managers are used not just for scoring, but also to manage events in a game.
Dungeon Crawler Video
Ingredients
You will need:
- 5 Score Manager devices
- 4 Class Designer devices
- 3 Class Selector devices
- 8 Trigger devices
- 4 Lock devices
- 5 HUD Message devices
- 5 Creature Manager devices
- 20 Creature Placer devices
- 4 Button devices
- 1 Team Settings & Inventory device
Method
There are five zones in this game. The player starts off with a common assault rifle, which gets upgraded as the player progresses in the game. More challenging monsters are encountered as each zone in the dungeon is unlocked. This playthrough culminates in a final boss encounter, which concludes when the boss is eliminated.
Class Designer Device Options
Since the plan is to switch the player’s weapons upon the completion of each zone, you need to use four Class Designers, which represent our four zones. There isn’t much to set up. Make sure each of the Class Designers have a unique Class Identifier, with four different weapon loadouts.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.