Pinball Wizard

The player is tasked with reaching a score of 10 as fast as possible. They are fired into an arena at the start of the game and have the Grind Power-up applied to make their feet slippery. The large green pinball bumper is worth 3 points, the blue bumpers are worth 1 point, and the red bumpers are worth minus one (-1) point, so they need to be avoided. With limited ability to adjust their own movement, players are propelled around the arena.*
Pinball Wizard Video
Ingredients
You will need:
- Pinball Bumper devices (as many as you want)
- 4 Pinball Flipper devices
- 4 Barrier devices
- 1 Mutator Zone device
- 1 Player Spawn device
- 1 Speed Boost device
- Full Damage Rails (lots, enough to fully surround your arena)
Method
Full Damage Rails are used to lock off an area because they provide knock-back and some danger. Barriers surround the area on 3 sides to keep the players from jumping over the Full Damage Rails. The Grind Power-up is applied to the player on spawn. Additionally, a Mutator Zone covers the entrance to the area and toggles a Barrier to spawn behind the player on the fourth side when the player enters the area. Each of the bumpers has a score value associated with it and each is color-coded to show players which ones they want to hit.
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