Tug of War

The game consists of five Capture Points, with each team owning two locked points, and the central point being neutral. Once the central point is captured, the next Capture Area in the sequence is unlocked. From here, each team has a control point to defend and one to attack. If you successfully capture a point, it becomes your new defend area while the next one along becomes the enemy team's new defend area. Players spawning in are teleported to their defending area, and fighting continues until one team has their final Capture Point taken.
Tug of War Video
Ingredients
You will need:
- 5 Capture Area devices
- 30 Attribute Trigger devices (6 for each Capture Area)
- 10 HUD Message Devices (2 for each Capture Area)
- 10 Teleporter devices (2 for each Capture Area owned by each Player)
- 2 Player Start devices (1 for each player)
Method
Each Capture Point consists of a Capture Area, six Attribute Triggers, two Teleporters (for each Player), and 2 HUD Message Devices. When Captured, the Capture Point sends a message on a channel that all the Capture Triggers for that point listen to. These Attribute triggers do the following:
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