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Fortnite 36.00 Ecosystem Updates

Scene Graph beta is here! Scene Graph is a new foundational engine layer that unifies editor and runtime views, making all scene elements accessible through Verse, and was engineered from the ground up to power the future of UE and UEFN.

Plus say hello to three new devices: Player Movement, Hero Chest, and the Progress Based Mesh. And that’s not all, Test Players have two new behaviors, there is a new version of Unreal Revision Control, and you’ll find new weapons and items.

Scene Graph Beta Launch!

Scene Graph is a new foundation layer of the engine that breaks down all of the objects in a scene and enables you to access, modify, and control them using Verse. Scene Graph brings all the objects on your island — gameplay, visuals, sounds, VFX, and so on — into a single unified structure, letting you work more efficiently and build richer experiences.

With the first release of Scene Graph, users have access to a core set of component capabilities: meshes, materials, collision, sounds, VFX, and player interaction. Alongside the core capabilities, the system also features a new prefab workflow, letting you build reusable content that can then be modified, spawned, and destroyed through Verse code, making development of complex gameplay far more simple.

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    Last updated Feb 10, 2026
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    • one-file-per-entity solution to better enable multi-user collaboration.
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    • You don't need to change the code or content for your published islands to work properly in 36.00.
    • To learn more, see [Using Progress Based Mesh Devices
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