Create a Platformer with Scene Graph
Level creation can often be a slow process. Placing and copying elements can be time-consuming, and this becomes more difficult when adding gameplay through Verse. You may need to make specific devices to deal with sections of your level, and this can result in both long development time and significant memory overhead.
Scene Graph is a powerful tool you can use to tackle these issues. By utilizing entities and components, you can create prefabs that you can easily mix and match to build complex levels. Verse components let you run your scripts on any entity, and by starting from a simple base you can quickly iterate to tackle any gameplay scenario.
In this guide, you’ll learn how to create a platformer game using Scene Graph. You’ll write Verse components to create different custom behaviors, such as making entities disappear and move around. You’ll then apply those components to prefabs to create custom moving platforms and have the tools to quickly build a platformer level.
Open Blank Starter Island
To start, open Unreal Editor for Fortnite (UEFN) and create a new project using the Blank template. The blank template is a great starting place to understand the basic workflows of Scene Graph and test your gameplay design.
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