Create an Item Pickup Interactable Component
This feature is in an experimental state so you can try it out, provide feedback, and see what we are planning. You cannot publish a project that uses Custom Inventory and Items at this time.
Please keep in mind that we do not guarantee backward compatibility for assets created at the Experimental stage, the APIs for these features are subject to change, and we may remove entire experimental features or specific functionality at our discretion. Check out the list of known issues before you start working with the feature.
This tutorial shows you how to create a custom "item pickup" interactable component that allows players to pick up custom items, and that adds the picked up item to the player's inventory.
Before Your Begin
You should be familiar with UEFN, Scene Graph, and Verse code in order to successfully complete this tutorial.
Set Up Your Project
Follow these steps to set up your project and enable Custom Inventory and Items.
- Open UEFN and create a project from any island template. In Island Templates, you can use the Blank project if you want to ensure a flat area to work with. Name your new project, and click Create to open it in the editor.
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