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Scene Graph
Welcome to the Scene Graph section, where you’ll master the structural backbone of interactive UEFN worlds. Whether you’re just starting out with getting started in scene graph in fortnite or exploring the full scene graph in unreal editor for fortnite, this area breaks down how entities, components, and transforms work together. You’ll also find practical guides like creating your own component using verse in unreal editor for fortnite and editing components in unreal editor for fortnite to help you build responsive, interconnected gameplay systems that feel polished and intuitive.
399 pages
15 subcategories
Pick a subcategory in Scene Graph, or browse all 399 pages.
Scene Graph
148- Components in Unreal Editor for Fortnite
- Getting Started with Scene Graph
- Interactable Components
Items & Inventory
65- Advanced Item and Pickup Components
- Create an Item Pickup Interactable Component
- Custom Items and Inventories with Scene Graph
Functions
50- Focus Function Reference
- On Begin Simulation Function
- On End Simulation Function
Reference
44- Component Definition in UEFN
- Get Entity Function
- Fort Harvest Tool Inventory Component
Events
28- On Begin Simulation Event
- On Succeed Callback
- Handle Simulation Start Event
NPCs & AI
22- Focus Function
- Get Current Destination Function
- Idle Function
Classes & Interfaces
13- Creating Custom Verse Components in UEFN
- Component Class Overview
- Create Your Own Verse Components
Structs & Enums
10- Transform Struct
- Float Range Struct
- Overlap Hit Results
Tutorials
9- Create a Platformer with Scene Graph
- Scene Graph Iteration Tutorial
- Scene Graph Sample Tutorial
Devices
3- Setting Up the LEGO Grid Entity Manager
- Interact Message Function
- Offer Interactable Component
Triggers & Logic
2- Tag Has Function
- Interactable Components
VFX & Particles
2- Spark Mode Component
- Spark Mode Component
Lesson Plans
1- Basic Programming Components in Verse
Modules & Structure
1- SceneGraph Module
Props & Meshes
1- Editing Components in UEFN