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Fortnite › General · Up to Fortnite · General · 5 of 123 in General
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Set Miniboard Markers

To mark up the miniboard with indicators showing which tiles on your board have been attacked, you need to convert a board tile coordinate to a world location on the miniboard.

Convert Tile Coordinate to World Transform on Miniboard

The procedure to convert a tile coordinate to a world location on the miniboard is:

  1. Obtain the scale factor of the miniboard.
  2. Convert the tile coordinate to vector3by using the scale factor.
  3. Rotate the marker to match the rotation of the miniboard.
  4. Return the constructed transform.

Create a function named GetDimensions to obtain the dimensions of the game board:

|  |  |
| --- | --- |
|  | using { /Fortnite.com/Devices } |
|  | using { /Verse.org/Simulation } |
|  | using { /UnrealEngine.com/Temporary/Diagnostics } |
|  | using { /UnrealEngine.com/Temporary/SpatialMath } |
|  | using { /Verse.org/Assets } |
|  | using { DataTypes } |
|  | using { UtilityFunctions } |
|  |  |
|  | board<public> := class(creative_device): |
|  |  |
|  | ... |
|  |  |
|  | GetDimensions<public>()<transacts>:vector3 = |
|  | vector3: |
|  | Left := 1.0 * (Bounds.LeftBounds.High - Bounds.LeftBounds.Low) |
|  | Forward := 1.0 * (Bounds.ForwardBounds.High - Bounds.ForwardBounds.Low) |

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    Last updated May 12, 2026
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