Moving Props with Verse
There are several ways you can move props in UEFN. You can use functions like TeleportTo[] or MoveTo() to modify a transform directly or use another device like a prop mover to move a prop on a preset path. However, there’s another useful option in the form of animations.
Each Creative prop has a play_animation_controller that you can use to play animations of it. Animations have a couple of benefits over moving the prop’s transform. Animations usually have smoother movement than moving objects with MoveTo() or TeleportTo() because they avoid the network latency of having to call these functions every game tick. Animations also have more consistent collisions with players or other objects, and you have a greater level of control over where and how an objects moves as compared to using a Prop Mover device. You can play animations on a loop, or play them back and forth with the ping-pong mode.
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