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Animating Prop Movement: Translating Props

Some of the easiest obstacles simply move back and forth. You’ll often encounter these in platforming challenges, where you need to time your jumps and make careful moves to avoid falling.

Moving a platform in this way is called translation, or changing the position of an object’s transform. In this section, you’ll learn how to make platforms that not only move back and forth but can move to multiple points in the world, then use these to create your first obstacle!

Making Props That Translate

Follow the steps below to build the code that translates your platforms:

  1. Create a new Verse class named translating_prop that inherits from movable_prop using Verse Explorer. Add the <concrete> specifier to this class to expose its properties to UEFN.

    |  |  |
    | --- | --- |
    |  | # A prop that moves (translates) toward either a Creative prop target |
    |  | # or a position in world space. |
    |  | translating_prop<public> := class<concrete>(movable_prop): |
    

    A prop that moves (translates) toward either a Creative prop target

    or a position in world space.

    translating_prop<public> := class<concrete>(movable_prop):

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Last updated 2026-05-12T21:46:40.767809+00:00

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