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Build A Platformer Level Using Prefabs

Now that you’ve created entities that move back and forth between targets, it’s time to build a prefab you can use to quickly set up your own level.

Creating the Prefab

To start, you’ll need to define the set of entities that make up your moving entity. Each set will have multiple entities. The first entity will represent the platform itself, while other entities will represent the destinations the platform will move to. Follow these steps to create your resetting platform prefab:

  1. Add an entity to your scene named AnimatingBlockSet. For how to add entities and components to your scene, see Working with Entities and Components.
  2. Add another entity named AnimatingBlock to your scene as a child of the AnimatingBlockSet. Set this entity’s transform to the parent’s transform. This is the entity that will animate.
  3. Add a mesh_component to your AnimatingBlock and assign it the cube.
  4. Add an animate_to_targets_component and a keyframed_movement_component to the AnimatingBlock. This is the Verse component you defined earlier.
  5. Add three new entities to the scene named StartingTarget, Target2, and Target3, and set them as children of the AnimatingBlockSet. Add the mesh_component to each of them and set it to sphere. This will allow you to visualize where your entity is moving in the world.

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Last updated 2026-05-12T21:53:12.825856+00:00

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