VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Fortnite › Editor & Project · Up to Fortnite · Editor & Project · 4 of 27 in Editor & Project
Browse Fortnite

Greyboxing and Level Blockout in UEFN

Greyboxing (also known as blockout) is the process of making a playable rough draft of a level to get a sense of its gameplay before polishing its look.

It's common for level designers to greybox a game environment to test its layout for gameplay purposes.

Material artists also use greyboxing to add and test textures and materials to the different greyboxed assets in the level. These tests can be photobashed images or actual materials and textures.

Using Greyboxing

Greyboxing helps you identify issues before building your level and adding gameplay mechanics.

When building a level, you want to think about what the gameplay is and what you want players to be able to do.

Use greyboxing before level design to test:

  • Scale
  • Layout

You can find a greyboxing kit in the Unreal Engine Marketplace.

Greyboxing kit available from the UE Marketplace.

Using Shape Tools

Use the Shape tools to create blocks where you plan to put buildings, roads, bridges, and any other physical part of your level. Do this by dragging out different shapes (blocks, discs, cylinders, and more) and scaling them in the Shape tool before accepting and placing the mesh in your level.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Feb 10, 2026
    Keep exploring
    More in Editor & Project · 4 of 27
    Prev
    editor best practices in unreal editor for fortnite
    Next
    grid snapping in unreal editor for fortnite
    Browse all files in this folder (A–Z)
    Next up
    • It's common for level designers to greybox a game environment to test its layout for gameplay purposes.
    • You can find a greyboxing kit in the [Unreal Engine Marketplace
    Related topics
    • Greyboxing In Unreal Editor For Fortnite Editor & Project
    • Fortnite Creative Glossary Verse Language
    • Unreal Editor For Fortnite Starter Templates Tutorials
    • The Walking Dead Universe Level Design In Unreal Editor For Fortnite General
    • Modeling In Unreal Editor For Fortnite Building & Props

    Related

    Open in graph →

    Linked docs

    • Unreal Editor For Fortnite Glossary

    Related topics

    • Greyboxing In Unreal Editor For Fortnite
    • Fortnite Creative Glossary
    • Unreal Editor For Fortnite Starter Templates
    • The Walking Dead Universe Level Design In Unreal Editor For Fortnite
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse