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Importing MetaHuman Animations Into UEFN

Import a MetaHuman animation you bought or captured yourself into Unreal Editor for Fortnite (UEFN) to create interactive games and storytelling.

Here are some important MetaHumans workflows:

  • Metahuman Creator
  • Animating MetaHumans
  • Animating with LiveLink
  • Exporting to Unreal Engine 5

MetaHuman animations and characters are memory-intensive assets, make sure you have enough space on your computer to download the assets you’ve bought or created.

There are no default animation files that come with the MetaHuman toolkit, but you can use the mannequin animation files from Unreal Engine with a MetaHuman. This is done by assigning the animation blueprint to the MetaHuman blueprint. This will give you a solid idea of what types of animations work best with MetaHumans.

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    Last updated Feb 10, 2026
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