Item Component in Fortnite
In the Custom Items and Inventories system, an item_component becomes a class that defines what an item is and isn’t. Refer to Working with Entities and Components for how to add a component to an entity.
Entities are only considered items if they have an item_component. Without one, entities will not be added to inventories properly and lots of Custom Item and Inventories functionality may be broken.
- References to an “item” are directly referring to an entity with an
item_component. - References to “inventories” are directly referring to an entity with an
inventory_component.
Class Definition
Attaching an item_component to an entity turns the entity into an item. Items have a number of properties that can be leveraged by other components:
- They can be manipulated by inventories.
- Picked up and dropped.
- Items may be equipped and unequipped.
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