VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Fortnite › Scene Graph · Up to Fortnite · Scene Graph · 14 of 179 in Scene Graph
Browse Fortnite

Icon Component in Fortnite

The icon_component is a Scene Graph component used to assign an icon to an entity. Refer to Working with Entities and Components for how to add a component to your entity.

Class Description

The icon_component uses a Texture asset as a visual reference for the entity in-game.  It could be an item icon inside a backpack, a character portrait or an ability icon for a hotbar. The component holds a single field, Icon, which can be set in the Prefab Editor or through Verse script.

Example

In the example below, the icon_component is added to an item prefab (for example an entity with an item_component) and a Texture icon representing the entity.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated May 12, 2026
    Keep exploring
    More in Scene Graph · 14 of 179
    Prev
    item details component in fortnite
    Next
    sample tutorial 01 iteration in scene graph in fortnite
    Browse all files in this folder (A–Z)
    Next up
    • The `icon_component` is a Scene Graph [component
    • Working With Entities And Components In Unreal Editor For Fortnite
    • Prefab Editor User Interface In Unreal Editor For Fortnite
    • An example of the icon_component on an entity in the Prefab Editor.
    • Now when the item is picked up by a player, the Icon is used in the hotbar and Backpack UI elements.
    • a player, the Icon is used in the hotbar and Backpack UI elements.
    Related topics
    • Custom Items And Inventories With Scene Graph In Uefn Scene Graph
    • Item Details Component In Fortnite Scene Graph
    • Inventory Component In Fortnite Scene Graph
    • Item Icon Component Scene Graph
    • Item Component In Fortnite Scene Graph

    Related

    Open in graph →

    Related topics

    • Custom Items And Inventories With Scene Graph In Uefn
    • Item Details Component In Fortnite
    • Inventory Component In Fortnite
    • Item Icon Component
    • Item Component In Fortnite
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse