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LEGO Bloom Tycoon In Unreal Editor For Fortnite

Sprout a new world with the LEGO® Bloom Tycoon template in Unreal Editor for Fortnite (UEFN). The template showcases how to use a grid placement system for players to spawn props individually or in a plot for your LEGO Islands. You can create a myriad of new gameplay possibilities or add this to your existing experiences.

The feature opens the possibility for you to:

  • Add creative build areas in your existing or new island.
  • Add timed growing areas.
  • Have players gain extra experience for building specific props in specific areas.
  • And more!

The grid placement system is separate from the editor's level grid in the viewport. The system for the template tracks where players can and can't place props in your world.

This template includes two level assets that use different configurations of the grid system: LEGO Bloom Tycoon and Brick Builder. You can access the levels and additional assets under your project folder in the Content Drawer.

Template Assets

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    Last updated Feb 11, 2026
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    • The grid placement system is separate from the editor's [level grid
    • Lego Asset Inventory In Fortnite Creative
    • To learn more about accessing and creating a new project, see [Game Collections
    • To best explore the template, use the editor and play sessions together. You can enable [live edit
    • LEGO® Bloom Tycoon Levels and Devices
    • Creating a LEGO® Grid Placement System
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    • Lego Tips And Tricks Of Building In 3d Space In Fortnite Building & Props

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    • Using Grid Snapping In Unreal Editor For Fortnite

    Related topics

    • Lego Bloom Tycoon Levels And Devices In Unreal Editor For Fortnite
    • Creating A Lego Grid Placement System In Unreal Editor For Fortnite
    • 36 10 Fortnite Ecosystem Updates And Release Notes
    • Lego Templates In Fortnite
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