Light Components Reference
Components are basic building blocks that use data and logic to build your game. Use the light component to light a room or a dark part of your environment.
You can use this component alone to add light to a dark space or pair it with other components to make a more dynamic entity.
To add a component to your entity, check out Working with Entities and Components. For more information on how to use lighting in your projects, check out the Lighting section.
Light Component Superclass
Each type of light component derives from the abstract light_component superclass. This class defines parameters and behaviors common to each light component.
All light components share the following common parameters:
CastShadows
This option determines whether a light should cast any shadows.


You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.