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Fortnite › Materials/VFX · Up to Fortnite · Materials/VFX · 27 of 211 in Materials/VFX
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Lights And Bridges Triggerable Interface

This project uses multiple different Scene Graph components that are triggered by an action. This includes actions that are triggered by an event:

  • Transform a mesh
  • Toggle the visibility of a mesh
  • Turn lights on or off

For example, all of the sphere lights in the image above are Scene Graph entities that have a component named triggerable_light_component, which is a component class that implements the triggerable interface. The different combinations of entities are triggered when the player steps on different white pedestals.

You can use Verse interfaces to define common functionality between unrelated objects or actions. In this case, the common functionality is triggering an action and the unrelated objects or actions are mesh visibility, mesh transformation, and turning lights on or off.

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    Last updated May 12, 2026
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    • This project uses multiple different Scene Graph [components
    • Verse Glossary
    • For more information about the Verse language features used on this page, see:
    • For more information about the Verse language features used on this page, see:
    • 1. This file uses the `@editable` attribute on various interface fields. To do this, include the [/Verse.org/Simulation
    • 1. Scene events require the Scene Graph API. To use the Scene Graph API, include the [/Verse.org/SceneGraph
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