Lights And Bridges Triggerable Interface
This project uses multiple different Scene Graph components that are triggered by an action. This includes actions that are triggered by an event:
For example, all of the sphere lights in the image above are Scene Graph entities that have a component named triggerable_light_component, which is a component class that implements the triggerable interface. The different combinations of entities are triggered when the player steps on different white pedestals.
You can use Verse interfaces to define common functionality between unrelated objects or actions. In this case, the common functionality is triggering an action and the unrelated objects or actions are mesh visibility, mesh transformation, and turning lights on or off.
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