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Puzzle Component

This page guides you through creating a new Scene Graph component named puzzle_component that manages a puzzle built with Scene Graph entities. Once built, place a puzzle_component on a Scene Graph entity to determine whether a puzzle consisting of descendant Scene Graph entities with triggerable components that are specified as puzzle pieces is solved.

For example, the following image is a simple puzzle you will construct in the last section of this tutorial.

Create a puzzle_component that manages a puzzle built with Scene Graph entities.

The Outliner corresponding to this puzzle is shown in the next image.

The list of prefabs in the Outliner that make up the puzzle and puzzle functionality.

Every descendant entity of Prefab_PuzzleManager is part of the puzzle managed by the Prefab_PuzzleManager's corresponding puzzle_component. The puzzle_component:

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Last updated 2026-05-12T22:03:00.912732+00:00

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