Lights And Bridges Puzzle Component
This page guides you through creating a new Scene Graph component named puzzle_component that manages a puzzle built with Scene Graph entities. Once built, place a puzzle_component on a Scene Graph entity to determine whether a puzzle consisting of descendant Scene Graph entities with triggerable components that are specified as puzzle pieces is solved.
For example, the following image is a simple puzzle you will construct in the last section of this tutorial.

The Outliner corresponding to this puzzle is shown in the next image.

Every descendant entity of Prefab_PuzzleManager is part of the puzzle managed by the Prefab_PuzzleManager's corresponding puzzle_component. The puzzle_component:
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