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Fortnite › Materials/VFX · Up to Fortnite · Materials/VFX · 30 of 211 in Materials/VFX
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Construct Prefabs in Fortnite

Prefabs are hierarchies of entities and components you can use to construct reusable gameplay objects in UEFN.

This page walks you through the creation of five different prefabs:

  • Prefab_TriggerableMesh
  • Prefab_TriggerableLight
  • Prefab_TriggerableMovingMesh
  • Prefab_PuzzleManager
  • Prefab_Trigger

Triggerable Mesh Prefab

The Prefab_TriggerableMesh is a prefab with the following hierarchy:

  • Entity: transform_component, mesh_component, triggerable_mesh_component

The transform_component is included on all entities by default. This is because all entities physically exist in the level and, in order to exist in the level, they must have a transform that enables them to be located. To create the Prefab_TriggerableMesh, follow these steps:

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    Last updated Feb 11, 2026
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