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Construct Prefabs

Prefabs are hierarchies of entities and components you can use to construct reusable gameplay objects in UEFN.

This page walks you through the creation of five different prefabs:

  • Prefab_TriggerableMesh
  • Prefab_TriggerableLight
  • Prefab_TriggerableMovingMesh
  • Prefab_PuzzleManager
  • Prefab_Trigger

Triggerable Mesh Prefab

The Prefab_TriggerableMesh is a prefab with the following hierarchy:

  • Entity: transform_component, mesh_component, triggerable_mesh_component

The transform_component is included on all entities by default. This is because all entities physically exist in the level and, in order to exist in the level, they must have a transform that enables them to be located. To create the Prefab_TriggerableMesh, follow these steps:

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Last updated 2026-02-11T13:25:40.242176+00:00

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