Mesh Component in Unreal Editor for Fortnite
Components are basic building blocks that use data and logic to build your game. Use the mesh c****omponent like an asset. When selecting a mesh component, a dropdown menu of static meshes provides a way for you to use a default mesh or one that you made or imported.
The mesh component is an asset-generated component. An asset-generated component is a component class that is automatically created based on preexisting content in your project, such as a mesh, sound, or particle system asset. These assets may also expose properties that you can modify on the generated component.
You can add an asset-generated component to an entity by selecting +Component in the Details panel and navigating to the base class to find the component you want. You can also drag and drop the asset from the Content Browser into the Details panel for your entity. These asset-generated components also can be referenced specifically in your Verse code and appear in your Assets.digest.verse file.
You need to compile the Verse code for your project after you import or create your asset in order to generate the component class. You need at least one Verse written component to compile the Verse code.
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