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Working with Entities and Components in Unreal Editor for Fortnite

Below are the workflows for adding entities, components, and prefabs to your project. You can use these workflows to create complex objects and add them to your experience.

Creating an Entity

To create an entity:

  1. Open the Place Actors panel.

  2. Select the Entity icon.

  3. Drag an empty entity into the viewport.

    You can begin adding components to the entity from the Details panel.

Adding More Entities Through the Outliner

Once you have an entity in the scene, you can add more entities through the Outliner.

Duplicating the entity creates more entities in the Outliner.

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    Last updated Feb 10, 2026
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    • Below are the workflows for adding entities, [components
    • Prefabs And Prefab Instances In Unreal Editor For Fortnite
    • 3. Drag an empty entity into the [viewport
    • You can begin adding components to the entity from the [Details panel
    • entity behaves in your project. However, only one component type can be used on an entity at a time.
    • Don’t see the component you need? Try making your own! Check out how to [create your own components with Verse
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