Working with Entities and Components in Unreal Editor for Fortnite
Below are the workflows for adding entities, components, and prefabs to your project. You can use these workflows to create complex objects and add them to your experience.
Creating an Entity
To create an entity:
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Open the Place Actors panel.
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Select the Entity icon.

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Drag an empty entity into the viewport.
You can begin adding components to the entity from the Details panel.
Adding More Entities Through the Outliner
Once you have an entity in the scene, you can add more entities through the Outliner.
Duplicating the entity creates more entities in the Outliner.

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