Introduction to Physics in UEFN
Introducing Physics in UEFN
For the first time ever, Unreal Editor for Fortnite (UEFN) is introducing physics-based gameplay to the Fortnite universe! Design and experiment with dynamic gameplay elements that react to player movement, weapons, collisions and environmental changes. While still in its early stages, this feature gives a glimpse into the future of UEFN's creative potential, letting you to push the boundaries of what's possible.
Physics in UEFN is now in Beta. You can now publish projects with physics, but be advised that the tools are still undergoing frequent updates which may affect your UEFN islands. Check out the list of known issues in the 37.40 Release Notes.
Check out the pages below to learn more!
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Getting Started with Physics
Learn tips and get tricks on how to use physics in Unreal Editor for Fortnite.](/docs/documentation/en-us/fortnite/getting-started-with-physics.md)
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