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Physics
Welcome to the Physics section, where you’ll bring your UEFN worlds to life through realistic collisions, rigid bodies, and dynamic simulations. Kick things off with our getting started with physics guide, then dive into configure the simulation settings in Unreal Editor for Fortnite to fine-tune gravity, friction, and material interactions. If you prefer learning by building, check out our make a physics puzzle dungeon walkthrough or explore our lesson plan on collision decisions to master interactive mechanics. Get ready to make your creations bounce, slide, and feel delightfully tactile!
63 pages
15 subcategories
Pick a subcategory in Physics, or browse all 63 pages.
Functions
20- IsActive Function
- Sleep Function
- Has Function
Classes & Interfaces
12- Session Class
- Tag Class
- Tag Search Criteria Class
Reference
9- Simulation Module Reference
- Agent Class Reference
- Editable Number Function Reference
Physics
4- Configure Simulation Settings
- Getting Started with Physics
- Introduction to Physics in UEFN
Modules & Structure
3- Tags Module Reference
- Simulation Module
- Tags Module
Structs & Enums
3- Tag Search Sort Type
- Tag Key Struct
- Tag Search Sort Type
UI & HUD
3- Editable Slider
- Editable Vector Number
- Editable Vector Slider
Lesson Plans
2- Collision Decision Lesson Plan
- Collision Decision Lesson Plan
Control Flow
1- Sleep Function
Events
1- Get Simulation Elapsed Time
Other
1- Missing Documentation Page
Player Management
1- Player Class
Round Flow
1- Get Session Function
Teams & Classes
1- Team Class
Tutorials
1- Build a Physics Puzzle Dungeon