Synchronized Disappearing Platforms Using Verse
A series of disappearing platforms is a staple of platforming game modes like obstacle courses. These require players to time their jumps across a series of platforms, or they'll fall and have to start over.
By following this tutorial, you'll learn how to create a series of platforms that sequentially appear and disappear using one device created with Verse in Unreal Editor for Fortnite (UEFN).
Verse Language Features Used
- array: With the array type, you can store platform references together for quick access and to avoid code duplication.
- loop: The platform cycle of platforms appearing and disappearing should start when the game begins and run continuously. This example shows how to create this behavior with the Verse
loopexpression. - block: With the
blockexpression, you can group multiple expressions together so they are executed sequentially. - for: With the
forexpression, you can iterate over each platform in your array. - sync: With the
syncexpression and structured concurrency, you can run multiple async expressions concurrently.
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