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Synchronized Disappearing Platforms Using Verse

A series of disappearing platforms is a staple of platforming game modes like obstacle courses. These require players to time their jumps across a series of platforms, or they'll fall and have to start over.

By following this tutorial, you'll learn how to create a series of platforms that sequentially appear and disappear using one device created with Verse in Unreal Editor for Fortnite (UEFN).

Verse Language Features Used

  • array: With the array type, you can store platform references together for quick access and to avoid code duplication.
  • loop: The platform cycle of platforms appearing and disappearing should start when the game begins and run continuously. This example shows how to create this behavior with the Verse loop expression.
  • block: With the block expression, you can group multiple expressions together so they are executed sequentially.
  • for: With the for expression, you can iterate over each platform in your array.
  • sync: With the sync expression and structured concurrency, you can run multiple async expressions concurrently.

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    Last updated May 12, 2026
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    • Verse Language Features Used
    • Verse APIs Used
    • Instructions
    • This tutorial uses the [Verse Starter Template
    • Initialize Starter Template
    • ### Creating the Device
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    • Synchronized Disappearing Platforms Using Verse In Unreal Editor For Fortnite
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