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Finding Devices at Runtime Tutorial

This section shows how to find the devices at runtime that you set up earlier.

  1. Open Verse Explorer and double-click team_elimination_game.verse to open the script in Visual Studio Code.

  2. At the top of the file:

    • Add using { /Fortnite.com/Game } to reference the elimination_result struct.

    • Add using { /Fortnite.com/Characters } to use the GetFortCharacter[] API.

      |  |  |
      | --- | --- |
      |  | using { /Fortnite.com/Characters } |
      |  | using { /Fortnite.com/Devices } |
      |  | using { /Fortnite.com/Game } |
      |  | using { /Fortnite.com/Teams } |
      |  | using { /Verse.org/Simulation } |
      

      using { /Fortnite.com/Characters } using { /Fortnite.com/Devices } using { /Fortnite.com/Game } using { /Fortnite.com/Teams } using { /Verse.org/Simulation }

      Copy full snippet(5 lines long)

  3. In the team_elimination_game class definition, add the following fields:

    • An editable item_granter_device array variable named WeaponGranters to store all the item granters needed to grant weapons to players.

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    Last updated May 12, 2026
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