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Using the Viewmodel in UMG

Viewmodel is natively a part of Unreal Motion Graphics (UMG) in Unreal Editor for Fortnite (UEFN). Viewmodel is used to control player information. To do this, the Viewmodel has a number of functions in UEFN.

  • Viewmodel provides a way to bind the function of a device to a UMG widget to replace default Fortnite UI elements.
  • Provides a way to show materials and textures in UI elements.

By adding materials to a viewmodel you can animate the material in your UI, surround the material in a texture container, or use the material on its own to provide a dynamic flat look to your UI.

The documentation in this section explains how to use Viewmodel to show materials, textures, and set materials.

For a deeper dive into Viewmodel, refer to UMG Viewmodel in Unreal Engine documentation.

[Conversion Functions: Showing Textures from a Viewmodel

Conversion Functions: Showing Textures from a Viewmodel

Use conversion functions to insert images and icons into your User Widget.](/docs/documentation/en-us/fortnite/conversion-functions-showing-textures-from-a-viewmodel.md)[Conversion Functions: To Text (Int) and To Text (Double)

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    • By adding [materials
    • For a deeper dive into Viewmodel, refer to [**UMG Viewmodel**
    • Conversion Functions: Showing Textures from a Viewmodel
    • Conversion Functions: To Text (Int) and To Text (Double)
    • Conversion Function: Setting Material Parameters in UMG
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    • Ui Layout In Umg In Unreal Editor For Fortnite
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