PlayReaction Function Reference
Request to play a given reaction on the sidekick. This reaction is not guaranteed to play immediately; instead, the StartPlayReactionEvent should be used to monitor this. This will fail if the Sidekick cannot play the given reaction.
Verse using statement |
using { /Fortnite.com/AI } |
PlayReaction<override><native>(Reaction:sidekick_reaction)<transacts><decides>:void
Parameters
PlayReaction takes the following parameters:
| Name | Type | Description |
|---|---|---|
Reaction |
sidekick_reaction |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with PlayReaction in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
override |
Indicates that this child class provides a different method implementation than the parent class. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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