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Play Reaction Function

Request to play a given reaction on the Sidekick. This reaction is not guaranteed to play immediately; instead, the StartPlayReactionEvent should be used to monitor this. This will fail if the Sidekick cannot play the given reaction.

Verse using statement using { /Fortnite.com/AI }

PlayReaction<override><native>(Reaction:sidekick_reaction)<transacts><decides>:void

Parameters

PlayReaction takes the following parameters:

Name Type Description
Reaction sidekick_reaction

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with PlayReaction in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
override Indicates that this child class provides a different method implementation than the parent class.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated Feb 11, 2026
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