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Creative Animation Module Reference

Module import path: /Fortnite.com/Devices/CreativeAnimation

  • Fortnite.com

  • Devices

  • CreativeAnimation

    • InterpolationTypes

Classes and Structs

Name Description
cubic_bezier_parameters A structure for defining Bezier interpolation parameters. See https://en.wikipedia.org/wiki/B%C3%A9zier_curve for more info on Bezier curves.
keyframe_delta Instead of specifying the actual keyframe positions, we specify the keyframe deltas. This allows us to treat the initial position of the prop as keyframe 0 and avoid the question of how to get the prop to its initial location. For a animation_mode.Loop animation, the net rotation and translation must both be zero. Each delta is interpreted as a world-space transformation to be concatenated onto the previous transform(s).
animation_controller Used to move and animate the position of creative_prop objects. * See creative_prop.GetAnimationController for information on acquiring an instance of an animation_controller for a given creative_prop. * See SetAnimation for details on authoring movement and animations.

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Last updated 2026-02-10T21:05:38.129147+00:00

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