SetAnimation Function Reference
Sets the animation for the animation_controller. Animations are processed in the order provided in Keyframes. See notes in keyframe_delta and animation_mode for more details on controlling the animations.
Verse using statement |
using { /Fortnite.com/Devices/CreativeAnimation } |
SetAnimation<public>(Keyframes:[]keyframe_delta, Mode:animation_mode)<transacts><no_rollback>:void
Parameters
SetAnimation takes the following parameters:
| Name | Type | Description |
|---|---|---|
Keyframes |
[]keyframe_delta |
|
Mode |
animation_mode |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetAnimation in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how SetAnimation behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
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