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Spire Functionality Interface

An interface for shared functionality between different spire devices

Verse using statement using { /Fortnite.com/Devices }

Exposed Interfaces

This interface exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This interface has both data members and functions.

Data

Data Member Name Type Description
ActivationDistance ?float Determines the distance where approaching players activate the Spire.
ActivateEvent listenable(payload) Triggers when the Spire becomes activated from players entering the Activation Distance
DeactivateEvent listenable(payload) Triggers when the Spire becomes deactivated, either from players leaving the Activation Distance
DestroyEvent listenable(payload) Triggers when the Spire is destroyed from damage or events
MaxHealth ?float The maximum health of this Spire.
Health ?float The Spire's current health. Clamped between 0 and MaxHealth. * Setting this value does nothing if the Spire is destroyed.
ShowMapIcon ?logic Determines if a Spire-specific icon should be displayed on the map while the Spire is spawned

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Source

Epic Games documentation

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Last updated 2026-02-10T21:18:14.691471+00:00

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