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Browse Fortnite›Devices·Up to Fortnite · Devices·1243 of 1369 in Devices

SetValue Function

Sets the current tracked value for the device for a specific 'Agent'. If Sharing is set to Team, this will set the value for their team. If Sharing is set to All, this will set the value for everyone.

Verse using statement using { /Fortnite.com/Devices }

SetValue<public>(Agent:agent, Value:int)<transacts><no_rollback>:void

Parameters

SetValue takes the following parameters:

Name Type Description
Agent agent
Value int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetValue in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetValue behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-02-11T01:33:45.964648+00:00

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