Fort Playspace Interface
A nested container that scopes objects, style, gameplay rules, visuals, etc. All objects and players in an experience will belong to a fort_playspace. There is typically one fort_playspace for an entire experience, though this may change in the future as the platform evolves.
To access the fort_playspace for a creative_device use creative_device.GetPlayspace.
Verse using statement |
using { /Fortnite.com/Playspaces } |
Members
This interface has functions, but no data members.
Functions
| Function Name | Description |
|---|---|
GetPlayers |
Get all human players that are in the current fort_playspace. |
GetTeamCollection |
Get the fort_team_collection for the current fort_playspace. |
PlayerAddedEvent |
Signaled when a human player joins the fort_playspace. Returns a subscribable with a payload of theplayer that entered the fort_playspace. |
PlayerRemovedEvent |
Signaled when a human player leaves the fort_playspace. Returns a subscribable with a payload of theplayer that left the fort_playspace. |
GetParticipants |
Get all agents that are participating in the current fort_playspace experience. Participants might be human players (of player type) or AI-controlled characters (of agent type) that are registered and affecting the participant's count. |
ParticipantAddedEvent |
Signaled when a participant agent joins the fort_playspace. Returns a subscribable with a payload of theagent that entered the fort_playspace. |
ParticipantRemovedEvent |
Signaled when a participant agent leaves the fort_playspace. Returns a subscribable with a payload of theagent that left the fort_playspace. |