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Find Inventories

Returns a list of all sub-inventories within this inventory and its descendant inventories.

Verse using statement using { /UnrealEngine.com/Itemization }

FindInventories<public><native><final>()<reads><computes>:generator(inventory_component)

Parameters

FindInventories does not take any parameters.

Attributes, Specifiers, and Effects

Attributes

The following attributes determine how FindInventories behaves outside the Verse language. For the complete list of attributes, see the Attributes section of the Specifiers Page.

Attribute Arguments Meaning
available MinUploadedAtFNVersion := 2930 This feature is available beginning with the UEFN version specified by MinUploadedAtFNVersion and unavailable prior to that version.

Specifiers

The following specifiers determine how you can interact with FindInventories in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.

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Epic Games documentation

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Last updated 2026-02-11T04:37:05.306841+00:00

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