CanMergeInto Function
Succeeds if this item can be merged into the target item. Merging an entity with itself will always fail.
Verse using statement |
using { /UnrealEngine.com/Itemization } |
CanMergeInto<public><final><native_callable>(TargetItem:entity)<reads><computes><decides>:void
Parameters
CanMergeInto takes the following parameters:
| Name | Type | Description |
|---|---|---|
TargetItem |
entity |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with CanMergeInto in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
final |
You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass. |
native_callable |
Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn't propagate to subclasses and so you don't need to add it to a definition when overriding a method that has this specifier. |
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