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CanMergeInto Function

Succeeds if this item can be merged into the target item. Merging an entity with itself will always fail.

Verse using statement using { /UnrealEngine.com/Itemization }

CanMergeInto<public><final><native_callable>(TargetItem:entity)<reads><computes><decides>:void

Parameters

CanMergeInto takes the following parameters:

Name Type Description
TargetItem entity

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with CanMergeInto in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn't propagate to subclasses and so you don't need to add it to a definition when overriding a method that has this specifier.

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Last updated 2026-02-11T12:49:01.452355+00:00

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