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Merge Item Into Target

Attempts to merge this item into the specified item. Fails if items cannot be merged or no items are moved. If TargetAmount is specified, only that amount will try to be merged into this item.

Verse using statement using { /UnrealEngine.com/Itemization }

MergeInto<public><final><native_callable>(TargetItem:entity, TargetAmount:?int)<transacts><decides>:void

Parameters

MergeInto takes the following parameters:

Name Type Description
TargetItem entity
TargetAmount ?int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with MergeInto in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn't propagate to subclasses and so you don't need to add it to a definition when overriding a method that has this specifier.

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Last updated 2026-02-11T12:46:54.760404+00:00

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