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Item Take Function

Takes the specified amount of this item's stack, reducing this item's stack size in the process. If taking the exact (full) amount, the item itself should be returned instead. There is no default implementation of Take i.e. by default, it will fail. If you want to allow this, you must override Take and return an entity containing a new item_component. This new entity should not be in any inventory. See the online documentation for more details.

Verse using statement using { /UnrealEngine.com/Itemization }

Take<public><native>(Amount:int)<transacts><decides>:entity

Parameters

Take takes the following parameters:

Name Type Description
Amount int

Attributes, Specifiers, and Effects

Attributes

The following attributes determine how Take behaves outside the Verse language. For the complete list of attributes, see the Attributes section of the Specifiers Page.

Attribute Arguments Meaning
experimental This feature is in an experimental state, and you cannot publish projects that use this feature. The API for this feature is subject to change and backward compatibility is not guaranteed.

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Epic Games documentation

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Last updated 2026-02-11T12:47:28.960570+00:00

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