GetLocalRight Rotation Extension
Makes a unit vector3 pointing in the the local space right direction in world space coordinates.
This is equivalent to: RotateVector(Rotation, vector3{X:=0.0, Y:=1.0, Z:=0.0}).
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(Rotation:rotation).GetLocalRight<public>()<transacts>:vector3
Parameters
GetLocalRight takes the following parameters:
| Name | Type | Description |
|---|---|---|
Rotation |
rotation |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with GetLocalRight in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
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