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Collision Box Class

An axis-aligned collision box.

Verse using statement using { /Verse.org/SceneGraph }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with collision_volume:

Name Description
collision_volume Collision Volumes represent the collision shapes of meshes. They can be detected by Overlap and Sweep queries and generate collisions in the physics simulation.
collision_element Base class for collision_volumes that consist of a single volume with a single collision_profile and collision_material for the whole volume. This covers most volume types used in queries and physics, except compound types like a mesh. A query will always return an element rather than a general volume. For example when colliding with a mesh, the element will be a collision_triangle, which is a collision_element and has a single material, rather than a collision_triangle_mesh, which is not an element and has a material palette.

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Last updated 2026-02-10T23:30:12.168202+00:00

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