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Browse Fortnite›Scene Graph·Up to Fortnite · Scene Graph·117 of 179 in Scene Graph

Get Component

Succeeds and returns the child component of type component_type if it exists and is accessible from the calling context. Note: When called during the AddedToScene or BeginSimulation phase, it will make sure the returned component has achieved the corresponding phase. Fails if no component of component_type exists or can be accessed.

Verse using statement using { /Verse.org/SceneGraph }

GetComponent<public><native><final>(component_type:castable_subtype(component))<reads><computes><decides>:

Parameters

GetComponent takes the following parameters:

Name Type Description
component_type castable_subtype(component)

Attributes, Specifiers, and Effects

Attributes

The following attributes determine how GetComponent behaves outside the Verse language. For the complete list of attributes, see the Attributes section of the Specifiers Page.

Attribute Arguments Meaning
available MinUploadedAtFNVersion := 3200 This feature is available beginning with the UEFN version specified by MinUploadedAtFNVersion and unavailable prior to that version.

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Source

Epic Games documentation

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Last updated 2026-02-11T12:54:52.167269+00:00

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