Find Sweep Hits
Find objects in the scene that would intersect this entity if it were swept from its location along the Displacement vector. Returns the first object interacting as collision_interaction.Block, and all objects interacting as collision_interaction.Overlap encountered before the first block. Hits are sorted by hit distance, so the blocking hit will be last.
Verse using statement |
using { /Verse.org/SceneGraph } |
(Entity:entity).FindSweepHits<public>(Displacement:vector3)<transacts>:generator(sweep_hit)
Parameters
FindSweepHits takes the following parameters:
| Name | Type | Description |
|---|---|---|
Entity |
entity |
|
Displacement |
vector3 |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with FindSweepHits in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Attributes
| Attribute | Arguments | Meaning |
|---|---|---|
available |
MinUploadedAtFNVersion := 2930 |
This feature is available beginning with the UEFN version specified by MinUploadedAtFNVersion and unavailable prior to that version. |
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