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Get Interact Message

Returns an appropriate message to display to players to communicate the current state of the interactable.

Verse using statement using { /Verse.org/SceneGraph }

InteractMessage<public><native><native_callable>(Agent:agent)<reads><computes><decides>:message

Parameters

InteractMessage takes the following parameters:

Name Type Description
Agent agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with InteractMessage in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn't propagate to subclasses and so you don't need to add it to a definition when overriding a method that has this specifier.

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    Last updated Feb 11, 2026
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    • `InteractMessage<public><native><native_callable>(Agent:agent)<reads><computes><decides>:`[`message`
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    • | `decides` | Indicates that the function can fail, and that calling this function is a [failable expression
    Related topics
    • interactmessage Scene Graph
    • interactmessage Scene Graph
    • interactmessage Scene Graph
    • Interactable Component Scene Graph
    • Interactable Component Scene Graph

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    • Interactable Component
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